During the last years, I've worked in a lot of projects as VFX Artist, side from my own pieces and packs.
Side from the games I worked on, I've also served as consultant for many studios and freelance for other projects.
I'm highly experienced in the mix of 2D and 3D techniques with complex shaders to create uniques aproaches for stylized games.
I've been versatile with works in Cinematics, in game, from high speed games to slower to more visual pleasing experiences.
I adapt myself to any team size and structure.
Started working on this game on early 2024 and still here. It's my first time jumping into VFX Graph and scaling that tool into a complete project.
Taking care of VFX and Shaders for this project.
Is a blast and extremely fun to work on.
During 2021 and 2022 I worked in League of Legends, taking care of the VFX Work for the Summoners Rift team.
I also worked on VFX Updates for Champs.
Worked on this amazing project during 2023. I was the main VFX Artist and made all the VFX work, and some extra tasks like small animations for props shader work, etc.
Althaough the game is not available anymore, it remains as one of my favourite projects I worked. With some amazing genius like Matthew Place, Matthew Nass, John Cobere and Utter-Leyton.
During 2020 and 2021, I worked on this game, developing the asthetics, concepts, and anything related with the visual identity of the gameplay.
You can check a lot of my work here.
I made the Production-Level Breakdowns for the VFXA academy.
Link here
In 2018, I worked on this game as a side project. It's an amazing rogue like offering some new aproach to the card's genre!
Between 2017 and 2020, I worked on Ubisoft Barcelona Mobile as VFX Artist.
I took care of production and live ops for Hungry Dragon.
I also worked on liveops for Hungry Shark Evolution and RyD games.